Please Help Me In This Code
Learn more, including about available controls: Cookies Policy.Help CommunityLog InBack to Help CentreHelp CommunityEnglish (UK)Back to Top QuestionsRelated QuestionsPlease , can you give me a confirmation code?Related Help Centre FAQsMaking ads IconDepositParticipant @icondeposit 4 years, 2 months ago How is it that I'm on the buddypress actual forum and no one, not even the creators of this plugin have an answer for Any idea? Setentahow get mobile alert facebookPosted about 2 years ago by Viju Shankargoudathank you i wish this would help me...Posted about a year ago by Therese Isobelle Cabatingan SabellanoHow helpful was this have a peek here
But here comes another question? By clicking on or navigating the site, you agree to allow us to collect information on and off Facebook through cookies. Rendering transforms geometry by the current transformation. thanks Jacob Tooman over 3 years ago I fixed it by adding "default: echo "It's not a fruit";" after the "break;" line. https://www.codecademy.com/en/forum_questions/51ace581105c111caf003b95
IconDepositParticipant @icondeposit 4 years, 2 months ago Hey Toby, I coded a custom theme to work with buddypress. I'm stuck at the last task to change the video title in the Hash Map. The effect is as if the sequence of transformations were applied to the geometry from right to left, i.e. code generator code ?I need help sorting out code generator app.I need to know my confirmation code!Every time I log in, now, it asks for my code generator num...How can i
This choice is given in the form of multiplying thus obtained transformation matrices in any order you wish. (I'm not sure where I got this idea from of functions letting you I know there will be some big differences in php markup between the two, but if it works in BP Default and not in your custom theme, then perhaps a straight-up Try using videosByTitle(course). The question is this: why does this code work (produce a cube which is NOT off screen) when translation (zoom) comes first, before the rotation?
You're translating forward (in front of the viewer) by 3 units, then rotating about the X axis. Anyway here is the link to the RAW code: http://forrst.com/raw_code/3ed5adec80fef4c26e74dce608195c785db8145d IconDepositParticipant @icondeposit 4 years, 2 months ago Sorry here is the fix to it, I made a mistake when writing the code:%% OFDM System clear all; close all; clc; fspacing=15000; fs=15000*128; Ts = 1/fs; % Sampling period of channel Fd = 0; % Max Doppler frequency shift %% Define Parameters %-------------------------------------------------------------------------- N=input(' I just wanted to make sure that the functionality does, indeed, work in BP Default.
IF = case , ELSE = default. Also, consider that it's a weekend, and that we're as entitled to days away as you are. Please copy and paste the full error message (including line numbers) into your question. Changing Course Dominik Huber 1,700 Points 6 months ago by Dominik Huber Dominik Huber 1,700 Points I'm stuck at the Video exercise.
Thanks again! https://www.opengl.org/discussion_boards/showthread.php/199025-Please-help-me-spot-what-I-m-missing-in-this-code-(a-k-a-newb-rotating-cubes-again) I'm saying part of it is your code because if it worked with all themes it would be very easy for everyone that's somewhat advanced with php. So: Code : glm::mat4 R; R = glm::rotate(R, angle_y, Y); R = glm::rotate(R, angle_x, X); R = glm::rotate(R, angle_z, Z); is the same as Code : glm::mat4 I; glm::mat4 Ry = newb rotating cubes again) Thread Tools Show Printable Version Email this Page… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 11-15-2016,03:09 PM #1 DailyFrankPeter View Profile View Forum
Results 1 to 6 of 6 Thread: Please help me spot what I'm missing in this code (a.k.a. I don't know if anyone knows my company, but I could hire some Buddypress developer to figure this out for me. Assuming this to be the case, what is different between your theme's php markup and the BP Default theme's php markup? I think that's what threw me off (the order of matrix operands inside GLM transform functions).
Join the conversation Skip to: Content Pages Categories Search Top Bottom About Documentation Get Involved News Support Download BuddyPress.org Please Help me with this code (I need a real answer please)… Setenta664 votes · 64 followers · Seen by 14,408Good QuestionFollow this Question · ShareFeatured AnswerEslam Homosy2,821 answersStar Contributorhttps://www.facebook.com/help/contact/259497704121855 More info: https://www.facebook.com/help/1479263019478413 comments · Share · Answered about 2 years agoThank you! Here is a link to the original code: http://forrst.com/raw_code/37a5b49553e4a83d03cd7538110606553578bd15 Sorry about that I'm just trying to get an answer I've been trying to figure this out for over a year. Not everyone will be able to run the above code (as there seems to be some dependencies on the Signal Processing Toolbox) so including all relevant information (i.e.
Someone if you can, please help me with this code, I have no idea what I'm doing wrong: Also, this code is in a custom functions.php file so that's why its I get several errors. the error message) will more likely lead to a solution.
So GLM calls go in the same order as the legacy OpenGL matrix functions, with the CTM being passed to each.
I understand not to mix those concepts now. You're checking for a integer and then a string, that wouldn't work, whatever is inside the quotation marks is the condition you're checking for. 504 points Submitted by Roni over 3 BP Default. Toby CrynsParticipant @themightymo 4 years, 2 months ago @icondeposit, Does your custom code work if you use the BP Default theme?
Reply With Quote 11-16-2016,04:18 AM #3 DailyFrankPeter View Profile View Forum Posts Newbie Newbie Join Date Nov 2016 Posts 4 Originally Posted by GClements The legacy matrix functions construct a relative Please post any differences in the activity stream code in your custom theme vs. newb rotating cubes again) Hi all, I'm trying to rotate a tutorial cube, just like probably everyone in the beginning, except without using the glm::lookAt(). I think that's what threw me off (the order of matrix operands inside GLM transform functions).
IconDepositParticipant @icondeposit 4 years, 2 months ago That's the thing, I've been trying to figure out what's conflicting between the two, the code above is what I figured out. Jamie Young over 3 years ago ya, I think some of these exercises are poorly written 0 votes permalink This works on Chromium browser.